The Mouse and the MMORPG

First published, Future Media, June 2006: Disney launched its first massively multiplayer online role-playing game back in 2003, the success of which has inspired the company to devise similar propositions around Lost and Pirates of the Caribbean: Dead Man’s Chest. Just what does the Mouse see in the MMORPG? Mike Butcher reports. You can imagine the scene. Having recorded that must-watch show on the PVR, you are now painstakingly slow-mo-ing

Social Call

Published in New Media Age 15.06.06: Gustav Söderström is sitting in a hotel bar in Stockholm looking at the profile of a 23-year-old woman. This isn’t some seedy chatroom on his laptop, though. He’s taking part in a social experience entirely on his mobile phone, updating live as he talks and allowing him to instant message his friends and contacts, writes Mike Butcher Söderström is a founder of Kenet Works,